On the darkest night in Gotham's history, the Joker achieves what no villain ever has — he captures Batman. Deep beneath the rotting Monarch Theater, the Dark Knight hangs in a glass cage above an ocean of chemicals, alive only as long as the Joker's game lasts. When the shattered Bat-Signal is found, Batwoman swears she will not lose another member of her family to Gotham's madness. But the only map to the Joker's lair is locked inside the mind of the world's greatest thief — Catwoman — who unknowingly stole the one key the Joker needed to complete his masterpiece. Forced into an uneasy alliance, the two women race through neon streets, a funhouse of trapped screams and a stage rigged with enough laughing gas to end a city. Somewhere between the punches and betrayals, something dangerously tender ignites between them. They reach the cage. The lock opens. But the last laugh in Gotham belongs to someone else — and the final ten seconds prove the game has only just begun. Powered by: Pixmax Ai
No comments yet. Be the first.